The quizzes
Not how good you are. Each one names the kind of player you are on a court, one of twenty-eight, with a crest to show for it. Nothing in them touches your rating or who you get put with.
Try one question
Every question is a pair like that, and neither side is the better answer. In the quiz you see the two statements and nothing else. Thirty of them, about seven and a half minutes.
The twenty-eight
Each one is your top two traits, so there are only a handful of words to learn rather than 28 names.
Motive · Why you are here · 10 entries
The Contender01Treats a rec night like training, and the scoreboard is how they know it worked.
CompetitivenessImprovementThe Rival02Keeps score out loud. The talking is half the fun of beating you.
CompetitivenessConnectionThe Purist03Wants it played right and won right. A scrappy victory leaves them cold.
CompetitivenessFlowThe Motor04Plays hard and plays long. Would rather be tired than comfortable.
CompetitivenessMovementThe Protege05Learns from anybody who will teach them, and is not too proud to ask.
ConnectionImprovementThe Perfectionist06Practising for the night it clicks, and they know the moment it does.
FlowImprovementThe Trainee07Drills and reps. A body that can do more in March than it could in September.
ImprovementMovementThe Cruiser08Easy games with familiar faces and nothing riding on any of it.
ConnectionFlowThe Crew09Comes because their people come, and the workout arrives with it.
ConnectionMovementThe Natural10Long rallies and good footwork, and a body they stop thinking about.
FlowMovementPlay style · How you play a rally · 6 entries
The Blitz01Turns a patient game into a shootout, and would rather lose that way.
PaceRiskThe Trigger02Quick hands at the line. Points finish four shots sooner than planned.
CourtPaceThe Spark03Fast and loud. Sets the tempo and lifts everybody standing on the court.
PaceVoiceThe Hunter04Lives at the kitchen line and takes balls that were never theirs.
CourtRiskThe Gambler05Backs a low percentage call and explains exactly why afterwards.
RiskVoiceThe Anchor06Takes the ground and organises it. You play your best beside them.
CourtVoicePersonality · How you handle a court · 6 entries
The Rock01Calm when it goes against them, and steadies a court by standing on it.
ComposureEncouragementThe Student02Never rattled and wants to be told what to fix. Takes the note and plays on.
CoachabilityComposureThe Cool Head03Unbothered when it goes wrong. The one you want serving at ten all.
ComposureNerveThe Glue04Holds a team together without ever appearing in the scoreline.
CoachabilityEncouragementThe Believer05Drags three other people through the end of a night.
EncouragementNerveThe Prospect06Gets better under pressure rather than worse. Their ceiling is above tonight.
CoachabilityNerveFriendship · Who you are away from a court · 6 entries
The Fixture01Turns up every week and knows everybody. A court would notice they were gone.
CircleConsistencyThe Good Sport02The same face every week and the reason a court is laughing.
ConsistencyPlayfulnessThe Confidant03The person you end up telling things to, over months rather than one night.
ConsistencyOpennessThe Life04Wants a lot of people around and jokes constantly. Why a group chat exists.
CirclePlayfulnessThe Connector05Introduces two people who then become friends without them.
CircleOpennessThe Storyteller06Nobody has to ask them anything, and it is never quiet.
OpennessPlayfulnessThe rest of it
Under You, beside your rank.